Under my (green) thumb
This is it. The final month of the project. That means it’s polish month. First on my list of things to do is to fix up the landscape. Right now the landscape itself is… well… flat. “The earth is flat!” No. No it’s not, and neither should my landscape. From the offset I hated how boring and lifeless the world was. No vegetation, no foliage, no trees and no life. I knew that this month was going to be my chance to really make things come to life.
The first thing I did if you remember from a little while back in this blog post was to design the level layout. From there recently I’ve been looking at photos of junkyards. I wanted to see what color the grass was and what kinds of objects they had laying around. What I saw was pretty interesting! Like most things there was a wide variety of objects there but the color of the grass was a more yellow dead grass look. I thought this would be great for my game. My only concern was that my main character was yellow. I didn’t want my character to get lost in the weeds. (no pun intended… ok it was intended)
I looked over a variety of different textures I could use that would compliment both my character and the rest of the landscape and I think I found a nice variety. I just need to get painting. The other thing I really want to address was hot flat everything is. I’ve never done any sort of landscape manipulation. So I’m going to need to learn how to make natural looking levels with it. Give everything a natural sense of scale. The one thing I have going for me is that this is a sci-fi world. So things don’t need to be exactly like earth. This is going to be an exciting week. I can’t wait to use a whole new toolset!